<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>001 on a creative solution | Owen Edwards</title><link>https://a-creative.website/tags/001/</link><description>Recent content in 001 on a creative solution | Owen Edwards</description><generator>Hugo</generator><language>en-US</language><managingEditor>467487@pm.me (Owen Edwards)</managingEditor><webMaster>467487@pm.me (Owen Edwards)</webMaster><copyright>| a creative solution | Owen Edwards</copyright><lastBuildDate>Thu, 10 Sep 2026 00:00:00 +0000</lastBuildDate><atom:link href="https://a-creative.website/tags/001/index.xml" rel="self" type="application/rss+xml"/><item><title>Blog Post 001 - How I Accidentally Created Odin's First SDK Building My Videogame</title><link>https://a-creative.website/posts/blog-001/</link><pubDate>Thu, 10 Sep 2026 00:00:00 +0000</pubDate><author>467487@pm.me (Owen Edwards)</author><guid>https://a-creative.website/posts/blog-001/</guid><description>&lt;p&gt;&lt;strong&gt;Under The Hood&lt;/strong&gt;&lt;/p&gt;&#10;&lt;p&gt;Let's take a deep-dive into my video game written in Odin that ships eight binaries across four operating systems, two CPU architectures, and builds it's own compiler from source and bootstraps that compiler to build the game. It's truly madness! Odin is young. There's no &lt;strong&gt;Cargo&lt;/strong&gt; or &lt;strong&gt;go&lt;/strong&gt; build cross-compilation ecosystem of prebuilt runners, no &lt;strong&gt;crates.io&lt;/strong&gt; of packaging helpers, and no &lt;strong&gt;Flathub&lt;/strong&gt; SDK extension. Most Odin projects handle this by not handling it at all, no offense to those other projects. To get around this I had to create my own software dev kit for Odin, hopefully this information can help you too:&lt;/p&gt;</description></item></channel></rss>